Game Station Index
About Video Games
PC Games
Online Gaming Tips
Video Game Violence
Video Game Cheats
Online Game Ads
Buying Playstation Online
TV Features For Best Gaming Graphics
Game Systems
Best Video Game System
BluRay Vs HD-DVD
Playstation Emulator
Playstation HD Loader
Playstation ROM
Playstation Upgrades
PS2 Mod Chips
Emotiv Gaming Helmet
Playstation 2
Sony Playstation
Playstation 2
Playstation 2 Video Games
Play Station 2 Game Cheats
Playstation 3
Playstation 3 Comparison
Comparing PS2 & PS3
PS3 Multimedia System
How PS3 Works
Upgrading PS 3
Playstation 3 Games
Playstation Portable
Playstation Portable
Playstation S
Game Copying
Play Station 2 Copy Software
How To Copy Playstation Games
Xbox Games
PS3 And Xbox 360 Dislikes
Nintendo Wii Teardown
Nintendo DS
Super Nintendo
Gamer Resources
Video Game Tester
Video Game Event
Playstation Message Board
PS3 News
Game Station Archives
Product Recalls

The Ultimate Gaming Station - A Brain Computer Interface


As we smoothly transition into the era of wearable technology, the next leap towards the ultimate game station has just been announced by Australian company Emotiv Systems.

Emotiv recently unveiled at the Game Developers Conference in San Francisco, a helmet gaming station that will replace joysticks and buttons redundant with thoughts and emotions.

Dubbed Project Epoc, the gaming system can "move objects based on a gamer's thoughts, reflect facial expressions, and respond to the excitement or calm the gamer mentally exerts", the company said.

It works using sensors in the helmet to recognise the brains electrical signals. The system software then analyzes these signals for intent before wirelessly relaying that intent to a receiver plugged into the USB port of a game console or PC.

Its capability improves in a similar manner as with voice recognition, using the learning curve to improve its understanding of the players thinking. The players skill level in visualizing its intention contributes to the outcomes.

The system works best with children and those open to believing in their capability to manipulate the virtual world with their brain. In other words, the more imaginative you are the better the system responds. Children think about their actions in big, bold, colorful terms, and the system seems to recognise their intentions easier.

Most adults are less likely to fool their brains into believing anything that their defining logic doesnt believe in. It therefore takes adults a lot more practice to learn how to use the system.

Who knows, as we move closer to a world of virtual reality, maybe the future is that the children go to work and the parents stay home!

Emotiv expect the product, along with SDK's, will be available to market in 2008.

About Emotiv: Emotiv, was founded in 2003. One of its four cofounders is Allan Snyder, director of The Centre for the Mind, a joint venture of the Australian National University and the University of Sydney.


Video Game Resources

Get Playstation Games

Get Nintendo Games

Get Xbox Games

Bookmark and Share